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Grimgard Chronicles: Vekhora Fellhand

Welcome! This is our last backstory blog for the Grimgard Chronicles, and this time we're diving into the dark aelf Freeguild General named Vekhora Fellhand!


Let's go!

 

The dark elf freeguild General Vekhora Fellhand, standing triumphant with her right arm missing, her left hand holding a massive sword.
Vekhora Fellhand

Before the Fall of Anvilgard, Vekhora Fellhand was General of a Freeguild of marines known as the Meerwolves. These marines sailed the seas of Aqshy, patrolled political borders, and even acted as city watch in Anvilgard during times of peace.


Vekhora was a skilled and respected general, wielding a great Zweihänder as befitting a soldier of her rank. She called her sword Gor's Bane from her time spent in the wilds of Aqshy, clearing the jungles of the taint of the beasts of chaos. It was during these crusades that she earned a great reputation as a fearless leader and stalwart defender of the city of Anvilgard.


Times of peace are a rare commodity in the Mortal Realms, and eventually Vekhora and her Meerwolves were called away to the sea to investigate dark rumors of the witch Morathi. Word had begun to spread that the Daughters of Khaine were marching on the Eightpoints — a hellish landscape ruled by Archaon the Everchosen. What Morathi's purpose was in these raids was unclear, but the movements were enough to put the whole of Anvilgard on edge.


While at sea, the witch aelves made port on Anvilgard. Their arrival was peaceful at first, though only for moments. Within hours, Morathi's servants had wiped through several of Anvilgard's districts. An attack from a supposed ally had shaken the city's defenses, which were assembled in haste, and destroyed almost as quickly. Meanwhile, Vekhora was at sea with no indication of the events until the Idoneth Deepkin began to rise from the depths. It was the Deepkin who alerted Vekhora and urged her to turn her ships to Anvilgard to aid in the city's defenses, and that she did.


Turning her fleet of wolfships, Vekhora knew that even her elite marines would be hard pressed to defend the city of Anvilgard, but perhaps by porting they could muster a flank against the witch aelves. Once they landed, Vekhora began to understand just how devastating the attack had been. Buildings and streets destroyed, corpses lined the walkways of the city by the hundreds. Flayed skins and blood running through the gutters as swiftly as rainwater. Vekhora mustered her marines, and devised a plan to outmaneuver Morathi's servants.


Through stealth and careful navigation, Vekhora was able to coordinate with a host of Stormcast leading the defense of the city. Though their numbers were small, they crafted a plan to take the city back. Unfortunately, the forces of Anvilgard did not understand just how lost the city was.


After weeks of careful planning, the attack was carried out. Stormcast from the northern flank, Vekhora and her Meerwolves from the southwest. They were not alone either — a battalion from the Order Serpentis had arrived, their Drakespawn knights and Dreadlords aiding in the attack. The battle lasted for three days, with unnumbered causalities on both sides. It was in the final day that Vekhora, exhausted and wounded, was set upon by a great, scaled Melusai — half snake, half aelf, and ran through with a great spear. Her body fell limp, her mind black. When Vekhora had finally regained consciousness, she was in a cell, unaware that her beloved Meerwolves had been slaughtered, and the attack had failed.


Over the next several months, Vekhora was tortured, drained of her lifeblood, and magically warped by her capturers. In the end, her body was ritualistically scarred, and her right arm cut off at the elbow. Vekhora never understood why; offering any amount of information for the pain to stop, to be killed and have it end. What she did not understand was that the servants of Morathi wanted nothing from her. They simply enjoyed the process.



Vekhora had given up on life. Scarred and damaged beyond repair, she could only wish for death. Then, something happened. A great explosion, resulting in her cell left unattended and open. She could make her escape if she was quick — and escape she did, but not before retaking Gor's Bane. "This sword will taste the blood of Khaine," she thought to herself as a renewed purpose began to flow through her. Death still occupied her mind, but it was no longer her own. Before it was over, she swore to stand upon a heap of corpses, a megadeath of witch aelves, and carry the head of Morathi herself to the throne of Sigmar!


 

That's it for our three heroes! I hope you enjoyed reading them as much as I did writing them! Keep an eye out for the next blog post soon, where I'll be detailing some rules and the overall campaign scheme of our Anvilgard campaign!


Also, if you aren't following me on twitter or twitch, you should be! I talk about this stuff a lot, and post about future projects all the time! You can find me @HeyGMKenny on Twitter and on Twitch.tv/HeyGMKenny! See you there!

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